Rise of Nations is a real-time strategy developed by Big Huge Games, created by Brian Reynolds and published by Microsoft. Rise of Nations is characterized by the construction of cities which is a requirement for trade and the construction of some buildings. The resources (food, wealth, wood, metal, oil and knowledge) are inexhaustible, but there are a limited number of collectors by source of resources.
In addition, the game includes a special campaign, "The conquest of the world", which allows you to conquer the entire planet. In this mode, the player will be able to forge alliances with other civilizations. In addition, for each territory gained, the player may take unique resources, and "bonus cards" with which he will count when playing a new level in the game.
A total of more than 200 military units from 18 nations (every nation with special units) are available to cross the eight historical eras the game goes through. Although this is not the first game that implements this formula, it is true that it does so masterfully, with a perfect balance between the troops and improving many aspects regarding its predecessors. For example, one of the improvements is that there exist a number of aspects to meet so as to avoid unrealistic situations (like building a castle at the base of rival). Another improvement is that you can only build within a certain distance from your city, a maximum number of farms by city (five), a maximum number of workers for every sawmill, mine or factory, etc..
What comes to the technical aspect of this game, we may say that the graphics are very detailed, with spectacular animations and the possibility of zooming in or out just by the mouse wheel. The environment is very carefully built, with a very interesting detail level, the buildings you will make will be automatically linked by roads.
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